The Evil Within
Project Date: 2014
Created with: ZBrush, 3ds Max, Photoshop, & Id Tech 5
Description: Environments and props developed for Tango Gameworks
Prop Breakdowns: The original scope of our contribution to the project was updating existing assets to work with PBR shaders and new DX11 graphical enhancements. Once we started working with Tango’s PS3 assets, we realized that many of them would have to be completely rebuilt. Most required some degree of sculpting in ZBrush, and all of them had low-poly meshes built with updated UVs that would work well with shader driven tessellation.