Project Date: 2015
Created with: ZBrush, 3ds Max, Photoshop, & Unreal Engine 4
Responsibilities: Environment, Props, Shaders, & Lighting
Environment Breakdown: The idea was to create a small-scale sci-fi environment based around the idea of desolation. The layout was designed to be a simple visual proof of concept with a strong visual focal point. I built a small library of versatile tileset pieces, and then made variants to fill the remaining holes.